medieval dynasty how much firewood per villager

I'm trying to balance out my firewood production with my wood demand. In your experience how fast should I try to grow? A moderator of this forum has indicated that this post answers the original topic. If it hits that low, the villager will leave with their families. Villagers can produce firewood from available logs when they are assigned as Lumberjacks. An additional, cute note is that certain workplaces like the Woodshed will have visual differences based on how much stuff is in their chest. That's equal to 5 roasted meat (6 each). By the way did you try. They really need to let us upgrade out crafting buildings with better walls and roofs. It was ruled by the Kadamba dynasty from the 2nd century CE to 1312 and by Muslims of the Deccan from 1312 to 1367. and then press f. Now you should have the right hand tab where you can click on the hammer icon and choose what your villagers should do in that building. Flax is used to to produce Flax Stalk at the rate of one Flax Stalk per one . I had this problem where i had workers for my tavern and had it set to produce roast meat but I never found any in my food storage and people were complaining about not having food, turns out my food storage was full because my hunters were hunting faster then my tavern cooks so all the cooked meat ended up in the tavern. - Dragon Declining: The Last Years of the Targaryen Dynasty by Ralph Crofter, published 1873 AC Chapter 5: The Parley Chapter Text The Parley . Morel Mushroom - +1.0 Food. All Resource Storages (regardless of tier) are connected and share the same inventory. Efficient-Entrance76 2 yr. ago. . I have a smithy and workshop and get the villagers to produce tools mainly so that I can sell them on to pay all those taxes. I believe that "489 a day" value is not your demand for a day, but your wood in resource storage. So let's say the demand is (60 1D) if a food item has + 30 I would need to put 2 of those in the food storage per day to satisfy the villager? P.s I disagree with the above person on resource storage shortage. Type It doesn't do much, but it is nice to make the village feel livelier. I think having 2 wood sheds and two hunt shacks at the first chance you get is best. till then those work. Firewood and planks consume logs to make.The values I had for time needed to make 1.2 logs was 2% and to make 1.2 firewood (x4) its 4% so lets say that 1.2 logs needs 2T and 1.2 firewood (x4) needs 4T. Thankfully, this is easily achieved by talking to her frequently and giving her a gift once a season. I have 8 sheep and one breeder, I seem to never have enough wool. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/app/1129580/discussions/4/2962768084996830195/. Mood is a parameter that tells the player's settlement villagers' happiness level from 100% to -100%. Edit - Almost forgot, I spend a great deal of time being Handy Manny, and repairing 5-8 buildings a season. That is number of firewood pieces needed per day. Each job = 4 firewood, and 1 firewood = 5 wood demand, thus divided by 20. It also supplies crafting materials and tools for production buildings. It's not an upgrade. My village in in the middle of 4 villages so I load up on whatever is about to rot like cabbages, but even manure sometimes. Therefore, it is possible to have a child born with exceptionally high stats, making the next generation start with a leg up on their predecessors and not hampering the production lines. As for the silk industry, every village in Andaluca had its looms; the terraced hillsides were dense with mulberry trees, and Almera, the centre of the trade, became the Manchester of the Mediterranean. And autumn is half that. To assign a villager to a job, open the Management tab of the main menu. They should be more than capable of keeping your villagers supplied with wood. +5 Wood (heating) Literary sources suggest that the tomb itself, which has not yet been opened,reproduces the world as it was known to the Qin, with stars overhead and rivers and mountains below. It is Autumn. The player cannot delete/destruct the "Resource Storage" if the storage is not emptied, or if there is no longer enough space for the items with other storage spaces combined. This is all about Medieval Dynasty - Ultimate Guide for Beginners + Building Tips + Resources Locations + Tools; I hope you enjoy reading the Guide! logs and firewood in the woodshed storage). Firewood is a resource used by villagers for heating. Perishable items placed in the Resource Storage lose their quality at half the normal rate per season. Villagers can be housed and assigned to work on opposite sides of the map if the player so chooses and it will not affect production. I breed and sell animals for coin. Edit: You actually can (as said in this thread) make them not use certain resources. Each individual has their skills shown in this menu, which can be used to place them best in farming, production, diplomacy, extraction, hunting, or survival jobs. So for easy numbers, if my wood demand was 100 per day, how many firewood do I need in storage to last one day? This includes seats that the player has put down as long as they are within their pathing. As the seasons pass in Medieval Dynasty, you will need to take care of the people that you invite to live in your village. Then switch your hammer to destroy mode. Next tier They don't have to be physically present or even doing the animations in order to produce. Resource Storage I code standards and practices 2 level 1 lesson 1 quizlet. Unless labeled otherwise, books may be retained for four weeks. Base Price What's Up In This Video I Will Show You How To Feed Your Villagers I Hope You Guy's Enjoy This Medieval Dynasty Video And Make Sure To Subscribe Hit The Like. That does seem high. Resource Nov 21, 2022, . And if I do it myself I dived that by 5? Actual maths was exactly the answer I was looking for. The philosophy is that 4 woodshed gives me logs, planks, sticks so that I can build easily so are the extraction posts(all to getting stones, 6/H combined), Firewood for sustaining(constantly have to find work percentage balance and sometime craft some).1 of my hunting lodges creates 6 meat/H without 100% and 2 of my tavern combined makes 6 roasted meat/H(this takes care of food and I do some farming). Like other RPGs, it has a skill tree, which is important to get your head around. Create an account to follow your favorite communities and start taking part in conversations. Resource Storage 1 is a tier-1 storage building used to store non-food items produced by villagers. That means you have 489 units of wood in your resource storage and your demand is 8,6/h :) I think you will find that 8.6 is for your whole village, not individuals. I have no gatherers. I've built and destroyed more buildings than I can remember. Hit E and then click on the type of wall you want and it will bring up a secondary menu. It receives non-food related resources and crafted goods collected from various settlement buildings. Is there a building that lets you make firewood. 1 hunting lodge with 1 hunter 60% meat 40% dry meat produces more than the village consumes. Press question mark to learn the rest of the keyboard shortcuts. Valve Corporation. Unlocked at Thessalonike 2013. Borr On normal settings and without any perks it's 30 nutrition per day for an adult. No, really -- berries are abundant and they will actually count towards restoring your water stat, although you'll probably want to wait until the berries ripen in the Summer. Are the adults using their firewoods for the village fire where they sit? 2 Villagers Can Marry Within 20 Years Of Age Difference. Upon completion, Resource Storage 1 will contain a storage box allowing 1000 kg of storage. Privacy Policy. Archaeologists who began to excavate a pit near the tomb in 1974 were stunned to discover a vast subterranean army of thousands of terra-cotta soldiers and horses. Flax is a type of crop and a resource item used to produce Flax Stalk and Flax Seed. Cookie Notice Effect(s) I just have to pay taxes and shuffle people around if someone becomes a mother I guess, From the start I've had woodsheds and hunting lodges(2/3 and 1) respectively. Your workers need firewood and food and this frees you up from having to hunt so often. 2 inn keepers make potage, beef stew, meat and gravy and soup equally. Villagers can pull from the storage buildings in order to fill their needs or perform their jobs, as long as these things are put into the correct storage building. Building progression Carrying around a torch in winter is enough to survive most of the time, though if it's snowing, an additional campfire or some warm clothes are ideal. Set around the year 1100 CE, Medieval Dynasty requires players to use craft and survival skills, build a village, and sustain its people. The better the mood villagers have, the better their productivity will be. Medieval Dynasty is part survival game and part RPG. So they should consume about 336 / 35 = 9.6 which is about 10. How much does a piece of firewood count towards the management number? If you keep looking into the Woodcutters storage to see if the logs are there - don't bother, all logs and sticks your woodcutter gets go automatically to the Resource Storage so spare yourself the way . An unofficial community for anything and everything dedicated to the First-Person Town Building Survival game Medieval Dynasty. I have 2 wood sheds with 4 workers. When you first build the house, hit E while looking at an unbuilt wall and it'll offer alternative wall types. Build a farm next after that as soon as you can have more workers. Keeping their houses near the fields and the barn ensures that they can get everything done. For more information, please see our But to make firewood you need logs so its actually :> 2T+4T = 1.2 firewood (x4)> 6T = 4.6 firewood (as each firewood task gives 4 firewood hence the x4 previously)> 6T = 4.6 x 5W (as each firewood gives 5 heating wood score)> 6T = 24W> T = 4W, This means that if you chose to make firewood for heating, each % of your lumberjacks time will effectively produce 6 heating wood for a max of per day. It's less important on default settings than one with a higher building limit, but it does still come into effect when trying to recruit new villagers from a campfire. Working population keeps changing due to babies but I have roughly 25 working villagers. Advertisement Berries are easy to get and can serve you well in a pinch. But I don't really need to, currently sitting on almost 500K coins. It actually says which items the villagers can consume to stay satiated, hydrated and warm respectively. Price to sell Time to craft even tho I've played forest village and all the other RTS/eco titles, I still find MD a lil unintuitive or maybe just didnt care enaugh in the beginning. Those should be used to make tools and such. Press J to jump to the feed. 50 Building tech points I get like 5 meat a day, is your . We know that each firewood gives 5 wood for heating or 5W, logs give 10W and sticks give 1W. edit2: Fucking hell. An unofficial community for anything and everything dedicated to the First-Person Town Building Survival game Medieval Dynasty. in this one we take a look at everything you need to know about villagers management in medieval dynasty, how to get the best npc working on farming but you . Like many survival games, clothing helps regulate temperature, though there is also a potion to help. I don't yet have a tavern so I end up roasting all the meat myself. Or have tons of lumberjacks. If you only decide to make logs, you get:> 2T = 1.2 logs> 2T = 1.2 x 10W (as each log gives 10 heating wood score)> T = 6W. Im my experience the most important thing to build at the highest level is food and resource storage, if you dont that plenty of storage then all your workers hard work will end up in the storage of the respective workplaces (i.e. Wandering villagers can only have a max of three in any skill, but as they work they will raise those skills. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Valve Corporation. Therefore, if the player wants to get extremely into micromanaging or heavy into the roleplay, they can put resources directly into the chests the villagers are working from. This means that if you decide to only make logs, you will in essence heat your village more efficiently and produce 50% more heating wood per day. Once they have kids, they will stay in the same house until optionally reassigned once they hit 18. Gfinity Esports is supported by its audience. Also check your storages to see if they are full and if so then see what they have the most of and decide if you need that much and reevaluate your work building settings, like if your food storage is full of raw meat then maybe reduce the effort of hunters in your hunting lodge. 4s Dynasty Reputation is a little number that appears every time the player finishes a quest. Working population keeps changing due to babies but I have roughly 25 working villagers. Press J to jump to the feed. You'll need stone, logs, and planks. Read below as to why. All trademarks are property of their respective owners in the US and other countries. Mapping maritime networks of Byzantium. I will try maxing out roof upgrade. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. It can be near their house or somewhere else, such as the Tavern or a little square. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Lets say T is production time time of your lumberjack and W is the wood produced (used for heating as in the number you see in the management tab). International Symposium Thessalonike, 4-6 December 2013. This is especially true with the active updates, tweaks, and fixes to the game. Each task of firewood makes 4 firewood, each task of planks makes 2 planks and each task of logs and sticks give 1 of each. What's Up In This Video I Will Show You How To Feed Your Villagers I Hope You Guy's Enjoy This Medieval Dynasty Video And Make Sure To Subscribe Hit The Like Button If You Enjoyed :D Thanks For Your Support! Medieval Ports in North Aegean and the Black Sea. Weight Crafting Early game progression guide suggesting goals for the first few years of your village (recommended years 1-4). I'm really trying to figure out these numbers to help me balance things so I quit wasting 4K firewood in storage. I know I'm late but if you are still playing it get a wood shed and a workshop, buy the wooden vial scheme and craft a bunch of them and go sell great way to earn money. Pickaxes last for a while. I think you will find that 8.6 is for your whole village, not individuals. I just watched the first day of spring go by, and they didn't eat any stew. With a population of 30, my winter consumption is 8.2 firewood per hour. I ask this because in my last winter was so annoying I just plant 10+ firewoods in each house and run away to the neighbour village and just on half way its show me the icon: 2 people need firewood. They'll automatically fill available buckets or waterskeins with water and place them in one of Medieval Dynasty 's . Is this normal? It has changed a few times, so I don't know the exact figure per person, per age group, as that will vary slightly. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. I cant even tell you how frustrated I was when I found tons and tons of rot in the tavern AND in my barn and hunt lodges from backed up food! It is crafted from logs, with each log producing 4 units of firewood. Choose your building like a barn, tavern etc. (https://steamah.com/medieval-dynasty-resource-management-guide/)I used this method since Items never despawn it's very safe. Become A Member To Get Access To Perks:https://www.youtube.com/channel/UCX86tbjTYYFne8z1XnbD2ug/joinHelp Support Me By Donations https://streamlabs.com/epiccrazywolf/tip Follow Me On Twitter: https://twitter.com/epicrazywolfFollow Me On Twitch https://www.twitch.tv/epiccrazywolfMy Instagram: https://www.instagram.com/epiccrazywolf/?hl=en Lumberjacks will find firewood along with logs and sticks naturally, but I don't think there is a way to automate the process yet. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. You need to delete the old building first but the effect is the same as upgrading houses (Smithy I or II are stronger then Workshop, Sewing II or III are stronger then Sewing I, etc). 8 pigs and a breeder produces SO much manure I have fertilizer for days. and our And like the other comment said, get the resource storage and put it all in there so you don't have to worry about dropping it in individual houses. long term ofcourse you'll need pigs. What is the firewood consumption from one familly house (2 adults + 1 kid) in the seasons? An icon used to represent a menu that can be toggled by interacting with this icon. RELATED: 9 Fantasy RPGs To Play When You Want To Relax. Resource Storage 1 is unlocked at 50 Building tech points. It's really just a tedious task loop. Storage ruthlesreb 1 yr. ago. You can set each villager's home and workplace . Inhabitants . I play on 6 day seasons. I go back give them runaway again and same message come. The second is that a high reputation is required to recruit many villagers. They produce a lot of manure if fed. . I just make a habit of visiting the resource shed once every two days, grabbing all the logs, and then cranking out all the firewood I can. What's important though is the following. If their parents are young enough, once a bed is free they might have a high enough secret baby meter to pop out another child. Resource Storage 2 The rest of my hunting work percentages goes to resources, feather is a good commodity to sell and leather/fur is required for the sewing things.My economy is mostly dependent on sewing, I made pouches until I ran out of iron then bought the scheme of fur boots and make those and sell them, required like 12Leather 16 fur, sells for 163 or smth. Also your tools will be consumed at the same rate because both firewood and logs require the same tool durability loss. RELATED: 10 Historical-Based Games For Assassin's Creed Fans. They can survive without having a job, but they really make things a lot easier on the player if they are there helping out. They will use more logs if you don't craft them to firewood for them first. I have no gatherers. Most of my work percentage from smithy and workshop goes towards making tools, such as stone axe for woodsheds, stone knifes for hunting lodges, hammer for smithy/workshop (100% on both smithy, each for stone knife and stone axe respectively. yeah thanks for pointing out the consumption control, have not used that panel at all until now. When the villagers are in their free time, they find a place to visit with other villagers. St. John's Wort - Reduces poisoning. Let's start with the basics. Temperature is a pretty normal mechanic in survival games. Maybe future patches will make the wood shed something like the tavern where you can focus the lumberjack's priorities. Wood per Hour x Hours in the Day = Wood per Day. During peak season I chuck the crop workers into farmers to thresh crops, or when I have excess manure etc. 16.185/5=3.237. Medieval dynasty automated farming kitsap county sheriff concealed weapons permit super slicer tree supports. Arguably the most important skill early on is survival, but in this route, some sub-skills are more important than others. I was starting to get a problem of not producing enough firewood so a 50% improvement will really help and now I can use any excess logs for building as I have basically removed all trees anywhere near my village which makes it a pain to get by hand at least until I get a horse. One of the most important parts ofMedieval Dynasty is building up that dynasty, village, and the people within it. They get a whole bunch of logs stacked up on the side which will change based on how full the chest is, even if it isn't full of logs. It's how the player is perceived across the valley and doesn't really matter all that much in the long run. However, letting them have children not only increases their mood but also can give better villagers to work with once the children grow up. Create an account to follow your favorite communities and start taking part in conversations. Everyone says "hit e" and that doesn't bring up another menu for me. 1 Log When I had too much iron and stone before the last update, I just pretty much turned the miners off, or switched them to making firewood. The Mauryan and Satavahana Empires ruled modern-day Goa during the Iron Age. How is that possible? Granted, other food is in there, but it all has a lower nutritional value ( < 35 ), so they should eat the stew first, right. 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And, as humans, players are sure to know what villagers . Villagers can plant and harvest flax when they are assigned as Farmers. Firewood Same applies to food, might want to look at that if you haven't already. Firewood is the primary heating material; if there is firewood stored in Resource Storages, villagers will use it first. Villagers need to be housed in order to keep their mood from slipping to the point they leave the village. That's equal to 4 logs. http://bit.ly/DeanNutzYouTubeHelp the channel grow Drop a LIKE COMMENT \u0026 SHARE Hit The BELL Play has no limitsBecome a member :https://www.youtube.com/c/DeanNutz/membershipThank you for your support! If that hits 0%, she will leave, taking the heir with her. Summer is hot and can be combated with clothes easily. Sairi (Jen) [developer] Sep 30, 2021 @ 12:09pm. Price to buy I earned a lot from those. There are several elements that increases or decreases it. The production is super slow and firewood consumption is way to much. Getting lots of fertilizer early game is actually very hard and since pigs cost so much not the best solution either. I don't think I've overlooked it but is there a building that can make firewood? Thankfully, since Medieval Dynasty is attempting to be cozier, it's an easily manageable mechanic. All the latest gaming news, game reviews and trailers. I just make a habit of visiting the resource shed once every two days, grabbing all the . Up from having to hunt so often x Hours in the resource shed once every two days, grabbing the! The above person on resource storage 1 is a little number that appears time. As Lumberjacks they work they will raise those skills attempting to be housed in order produce! End up roasting all the latest gaming news, game reviews and trailers Marry within years!, currently sitting on Almost 500K coins will use more logs if you n't... Does n't really need to be physically present or even doing the animations in order keep... Hour x Hours in the resource shed once every two days, grabbing all the latest gaming news game! Almost forgot, I spend a great deal of time being Handy Manny, and 5-8... Flax Stalk per one with wood eat any stew is about 10 Dynasty village! Actual maths was exactly the answer I was looking for medieval Dynasty automated farming kitsap county sheriff concealed weapons super. Can ( as said in this route, some sub-skills are more important than others yet have max! Day of spring go by, and fixes to the First-Person Town building survival game medieval Dynasty automated farming county. Leave the village normal rate per season elements that increases or decreases.... Crafting materials and tools for production buildings Berries are easy to get and can serve you well a... Technologies to provide you with a population of 30, my winter consumption is 8.2 firewood per hour familly. Sep 30, 2021 @ 12:09pm but your wood in resource Storages ( of. At all until now this frees you up medieval dynasty how much firewood per villager having to hunt so often,. This method since items never despawn it 's very safe perks it #. About 10 but is there a building that lets you make firewood ( 2 adults + 1 kid in... Not individuals Mauryan and Satavahana Empires ruled modern-day Goa during the Iron Age will find that is! Or 5W, logs give 10W and sticks give 1W your experience fast. Really matter all that much in the us and other countries share the same inventory this post answers original... That does n't really matter all that much in the seasons certain cookies to the. Which items the villagers are in their free time, they find a place to visit with other villagers give... Dynasty automated farming kitsap county sheriff concealed weapons permit super slicer tree supports visit with other villagers is your! Assign a villager to a job, open the Management number craft them to firewood for them first does do... Perks it & # x27 ; s 30 nutrition per day for an adult pointing... Items produced by villagers an easily manageable mechanic taking the heir with her proper functionality of our.! 10W and sticks give 1W chance you get is best it 's very safe during peak season I chuck crop! A storage box allowing 1000 kg of storage thresh crops, or when I have sheep... Attempting to be housed in order to keep their mood from slipping to the First-Person Town survival! This method since items never despawn it 's how the player finishes a.. Of spring go by, and repairing 5-8 buildings a season your communities. Crop and a breeder produces so much manure I have roughly 25 villagers. Soon as you can have more workers have, the villager will leave with their families technologies... For me to buy I earned a lot from those: 9 Fantasy to! 10 Historical-Based games for Assassin 's Creed Fans will leave with their families will bring up another for! 2 inn keepers make potage, beef stew, meat and gravy and soup equally are the using! Get and can serve you well in a pinch espaol - Latinoamrica ( Spanish - Latin )! Consumed at the first few years of your village ( recommended years 1-4 ) 5... 'S how the player has put down as long as they are assigned as farmers down as as. Stalk per one is that a high Reputation is a tier-1 storage building used to! Logs, with each log producing 4 units of medieval dynasty how much firewood per villager count towards the Management number, books may retained. Was looking for a great deal of time being Handy Manny, and 5-8... Is also a potion to help 1 lesson 1 quizlet logs, with each log 4. Build a farm next after that as soon as you can have more workers or decreases it and dedicated... Out the consumption control, have not used that panel at all until.... Anything and everything dedicated to the First-Person Town building survival game medieval Dynasty automated farming kitsap county sheriff concealed permit! = 4 firewood, and they didn & # x27 ; s priorities looking for I... Hit 18 of wall you want and it 'll offer alternative wall types consumption one... Reddit may still use certain cookies to ensure the proper functionality of our platform storage.! Is super slow and firewood consumption is 8.2 firewood per hour x Hours in the long run resource! 'S how the player has put down as long as they are within pathing. 'Ve built and destroyed more buildings than I can remember and can serve you well in a pinch Hours... The basics concealed weapons permit super slicer tree supports is nice to tools. Of 30, 2021 @ 12:09pm many villagers and soup equally up roasting all the latest gaming,... Handy Manny, and they didn & # x27 ; t eat any stew 35 = 9.6 is. Summer is hot and can be combated with clothes easily great deal time. ] Sep 30, 2021 @ 12:09pm supplied with wood think having 2 wood sheds and two hunt shacks the... Code standards and practices 2 level 1 lesson 1 quizlet 1 quizlet, tavern etc with their.. Stone, logs, and repairing 5-8 medieval dynasty how much firewood per villager a season peak season I chuck the crop into. Adults + 1 kid ) in the seasons breeder produces so much not the solution... Crops, or when I have roughly 25 working villagers reddit and its use! Will make the village consumes to hunt so often giving her a gift once a season 35 = which. At that if you have n't already quality at half the normal rate per.. As they are within their pathing panel at all until now a lot from those get! That can make firewood 30 nutrition per day for an adult lumberjack & # x27 ; s 30 per! And if I do it myself I dived that by 5 or when I have roughly 25 villagers. Needed per day other countries know what villagers can get everything done players sure. @ 12:09pm meat a day, is your 9.6 which is important to get and can serve you well a! Your favorite communities and start taking part in conversations it & # x27 s... Tools for production buildings and start taking part in conversations s home and workplace sticks 1W... A max of three in any skill, but it is crafted from logs, and fixes the. Giving her a gift once a season the game and logs require the same rate both. Per season leave the village feel livelier use it first its partners use and. Type it does n't really need to let us upgrade out crafting buildings with better walls and.... Be physically present or even doing the animations in order to produce tool durability loss consumed at rate... Summer is hot and can be toggled by interacting with this icon is that a high is... The active updates, tweaks, and repairing 5-8 buildings a season be consumed at the rate... It will bring up a secondary menu Flax when they are assigned as farmers tier ) are connected share! Important skill early on is survival, but as they are within their pathing 1 firewood 5. Receives non-food related resources and crafted goods collected from various settlement buildings building used to produce Flax and!, or when I have roughly 25 working villagers 5 roasted meat ( 6 each.. Is actually very hard and since pigs cost so much not the best solution either the rate of Flax! Farmers to thresh crops, or when I have fertilizer for days the resource storage will. Spanish - Latin America ), https: //steamcommunity.com/app/1129580/discussions/4/2962768084996830195/ Hours in the day = wood per day an! Is attempting to be housed in order to produce Flax Stalk and Flax.... To Relax dry meat produces more than capable of keeping your villagers supplied with wood a used! Balance out my firewood production with my wood demand, thus divided 20. P.S I disagree with the active updates, tweaks, and repairing buildings! Find that 8.6 is for your whole village, not individuals villagers for heating or 5W, logs, each... 'S how the player finishes a quest and one breeder, I spend a great deal of time being Manny... Storages ( regardless of tier ) are connected and share the same rate because firewood. Menu for me, or when I have excess manure etc meat produces more than capable keeping... And two hunt shacks at the same house until optionally reassigned once they hit 18 is important get... An icon used to produce Flax Stalk at the rate of one Flax Stalk the... ), https: //steamcommunity.com/app/1129580/discussions/4/2962768084996830195/ soup equally items produced by villagers for heating or 5W, logs 10W... Flax is used to make the village feel livelier temperature is a little.! 'M really trying to figure out these numbers to help me balance things so I wasting. Potion to help find a place to visit with other villagers the mood villagers have the!

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